When this goes wrong, and it likely will, you’ll get into dogfights that feel thrilling but also mechanically complex. There’s even ship-based stealth, where you cut the power to all of your ship’s systems and chug slowly forward in the hope of avoiding detection.
The way parts of your ship slowly thrum to life as you power up various systems is satisfying, the clunky way you power through space makes fights feel tense, lasers and ballistic rounds bouncing off your shield as you keep an eye on the all-important hull strength.
Building spaceships is one part of Starfield that feels expansive and, even on a controller, toggling power between your ship’s different systems is easy to do but feels surprisingly intricate. If they’re on the ship, they’re getting a ticket to the main event.